|Chrono Fantasy V 3.36 by PpHd|
This game is our personnal mix between two famous games on Snes |
"Chrono Trigger" and "Final Fantasy 6".
They are both created by Squaresoft, which is very famous for its RPG. In fact, it will be the sequel of this two games. We want to create a sequel since Square has never released a real sequel for its games.
The main characters will be : Crono, Marle, Lucca, Frog, Robo, Ayla, Magus, Terra, Locke, Edgar, Sabin, Celes, Relm and another mysterious character.
The story will be original and we hope that you will love it. But at this moment we don't now if we will offer multiple-endings or not.
Nevertheless, it should take a long time before you will be able to see the end.
All has been started when Ayla killed Lavos with Crono and Marle, and when Kefka was defeated. Ayla was infused with a toxic black substance escaped from Lavos, which has changed its DNA...
As usual, quests, parallels stories and tiny games will be available.
We will use our graphical library "Genlib" which is very fast and offer a high quality of Grayscale. We will try to get the maximum of its performance (Sma uses also Genlib) to offer a new game experience.
The graphisms will be taken from "Chrono Trigger" and "Final Fantasy 6" (Snes) and converted into 4 levels of grays. So the graphisms should be very good ! Note that the characters of Final Fantasy 6 will be transformated (Enlarged).
The lack of music during the game is a problem which we haven't solved yet.
The way of fighting will be quite original. There won't be random battles. All ennemies can be seen on screen, giving players the option to outrun or avoid unecessary battles. When you pass in battle mode, you will stay on the same screen.
|The battle system will provide :|
@ Tech : Attack the ennemies with Fight/Magic/Special
@ Break: Memorise a counter-attack.
@ Move : Move your player.
@ Item : Classic...
Some attacks will be only available if your partie members will be at some positions (like the attack 'pentagram' which invoks Lucifer and if your players aren't in a pentagram, it will attacks you instead of your ennemies).
Some ennemies will be only weakable with Counter-Attack. There will be also the limits, but it will be different from FF7, i.e. it will only be available, most of times, against Boss, due to the equation : DLimit/Limmax = DHp/Hpmax.
When your player is in a fury, all your attacks will be more powerfull !
The attack will use high powerfull routines : video, multi-planes, Dhz, Hdz, gravitric shield, complex trajectories, Zoom, Rotation, Transparency, ...
Features : Video Complex trajectories Gravimetric shield 2,3 planes of scrolling Zoom rotation Transprency An hundred of characters. Scripts. Beautiful Graphims
As you can see, we want to make a very good RPG. So maybe we won't be able to get exactly what we dreams...